Section Purpose

Valid housing, NPC happiness, pylon villages, and move-in troubleshooting for practical fast travel.

This section turns one family of player problems into a reading route: entry decision first, then individual boss, class, map, database, or video pages. Future content should link back here so readers do not land on isolated articles.

  • Valid house checklist: If NPCs will not move in, check walls, light, table, chair, space, and evil biome distance before waiting another day.
  • Forest pylon starter layout: The Forest pylon is a practical base hub; buy it with an easy NPC pair first, then polish the build later.
  • Desert pylon layout: A Desert pylon shortens desert and Ocean routing, but raise housing and manage storms and enemy pressure.
  • Cavern pylon layout: The Cavern pylon is best tied to mine shafts, Shimmer, and hellevators; safety matters more than decoration.
  • NPC happiness common mistakes: Happiness does not mean stacking everyone at base; spacing, liked neighbors, and correct biomes make pylon buying smoother.

Maintenance Rules

  • Every article must answer one clear question before steps and troubleshooting.
  • Add video when timing, positioning, or building structure matters; add tables when route comparison matters.
  • After each content batch, add new pages here and link article pages back to the section.