Quick Answer

Build simple valid housing early, then split NPCs into useful biome clusters once you understand happiness and travel needs. Pylons are not just decorations; they become the travel network that saves hours of walking.

Housing checklist

CheckWhy it matters
Valid roomNPCs will not move in without proper walls, light, door/platform access, table, and chair
SpaceTiny stacked boxes work early, but later clusters need practical access
SafetyNPC towns should not sit inside constant enemy pressure
BiomePylon access depends on biome and NPC happiness rules
Travel valueBuild towns where you actually need to return

Pylon cluster plan

  • Forest: early central base and general shopping.
  • Desert: fast travel for sand, fossils, and desert progression.
  • Snow: useful mid-route town and biome access.
  • Jungle: Queen Bee, herbs, spores, and later progression.
  • Ocean: fishing, angler, beach access, and map edge travel.
  • Cavern: underground mining, shimmer routes when relevant, and boss prep loops.

Common mistakes

  • Building one giant NPC hotel and wondering why pylons do not work.
  • Forgetting that valid housing and happiness are separate checks.
  • Placing towns where enemies constantly interrupt shopping.
  • Building pylons before deciding which routes you use often.